Dark Souls
Three trailers directed, captured and edited during late summer 2011 in the lead up to the release of Dark Souls. I have honestly never had so many “WTF?” moments playing a game, and will never forget the moment it all clicked into place and I saw through all those deaths to the utterly brilliant potential* this game has.
(* – if you have the time to get there)
Dark Souls: Hardcore
In most games, being killed is generally a bad thing but in Dark Souls it’s inevitable. The brief for this trailer was to present this as a feature or even a challenge, throwing down the gauntlet to the player and asking ‘will it break you?’. This wasn’t something that was immediately apparent to me, but when it clicked it absolutely clicked. I never did finish Black Ops…
The secondary intention was also to showcase the scale and huge variety of bosses, the quality of the game’s art direction, environments, animation and effects.
Dark Souls: Enemies
Second of three trailers for the intensely difficult Dark Souls, the aim was to focus on the loneliness of the game as it pitches you against a huge array of hideous monsters.
Dark Souls: Classes
The last of three trailers for Dark Souls, this focused on four distinct high level versions of ten possible starting character builds.
Whilst you’re free to take your character in any direction you wish, this crucial decision affects your stats, perks, weapons and visual appearance at the beginning of the game. Beyond that, it is up to luck, judgement and the choices you make.