
Three trailers released late summer 2011 for FromSoftware’s insanely difficult dungeon creeper Dark Souls. Director/editor.

Trailers released in April and June 2011 for SEGA’s upcoming squad based sci-fi shooter. Director/editor.

MotorStorm’s presence in PlayStation Home. Art director/team lead.

MotorStorm: Pacific Rift, follow-up to the best-selling launch title. Creative Lead/Principal Artist.

Pacific Rift’s festival cinematics, showing the hedonistic underbelly of the game, produced with Axis Animation.
Teasers, promos and in-games trailers I captured and edited during development of Pacific Rift.

I was involved in the making of several TV and cinema spots for both MotorStorm games and for the Sony brand.

Initial investigations to take MotorStorm into the sterescopic realm – R&D, problem solving and stereo capture/workflow development.

Promotional photo shoot for the UK based record label.
Tracks, vehicles and promo work for MotorStorm’s downloadable content, on which I was Creative Lead.

MotorStorm’s festival, showing the side of the game that you don’t see during the races, directed and produced with ArkVFX.

Promos and game trailers captured, directed and edited during development of launch title MotorStorm.
I modeled the iconic yellow buggy and was closely involved in the trailer’s visual/tech feedback and ensuring it represented our aims for the finished game.

Movie work on Steel Monkeys’ Corvette, on which I was both a 3D Artist and was responsible for all in-game video and stings.