Commercial work: Game development, 3d, trailer direction/editing/writing, vfx, photography
Director/editor: Three trailers released late summer 2011 for FromSoftware’s insanely difficult dungeon creeper Dark Souls.
Director/editor: Trailers released in April and June 2011 for SEGA’s squad based sci-fi shooter.
Art Director/creative concept/team lead.: MotorStorm’s presence in PlayStation Home.
Creative Lead/Senior Artist: MotorStorm: Pacific Rift, AAA follow-up to the best-selling PS3 launch title.
Creative/concept: Pacific Rift’s festival cinematics showing the hedonistic underbelly of the game, produced by Axis Animation.
Director/editor: Teasers, promos and in-games trailers produced during development of Pacific Rift.
I was involved in the making of several TV and cinema spots for both MotorStorm games and for the Sony brand. Original concept/game capture/3d…
Initial investigations to take MotorStorm into the sterescopic realm, involving some R&D, problem solving and stereo capture/workflow development.
Photographer: Promotional shoot for UK based glitch hop record label Skanky Panky Records.
Creative Lead: Tracks, vehicles and promo work for MotorStorm’s post-launch downloadable content.
Creative/concept: MotorStorm’s festival, showing the side of the game that you don’t see during the races, directed and produced with ArkVFX.
Director/editor: Promos and game trailers captured, directed and edited during development of PS3 launch title MotorStorm.
3D/Direction: I built the iconic yellow buggy in 3ds Max and was involved the visual direction, tech and feedback cycle for the trailer.
3D Artist/editor/director: Movie work on Steel Monkeys’ Corvette, on which I was a 3D Artist and modeled/animated/rendered all in-game video and stings.
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