Projects

Commercial work: Game development, 3d, trailer direction/editing/writing, vfx, photography

Dark Souls
Director/editor: Three trailers released late summer 2011 for FromSoftware’s insanely difficult dungeon creeper Dark Souls.

Binary Domain
Director/editor: Trailers released in April and June 2011 for SEGA’s squad based sci-fi shooter.

MotorStorm: PlayStation Home
Art Director/creative concept/team lead.: MotorStorm’s presence in PlayStation Home.

MotorStorm: Pacific Rift
Creative Lead/Senior Artist: MotorStorm: Pacific Rift, AAA follow-up to the best-selling PS3 launch title.

MotorStorm: Pacific Rift
Creative/concept: Pacific Rift’s festival cinematics showing the hedonistic underbelly of the game, produced by Axis Animation.

MotorStorm: Pacific Rift - Game Promos
Director/editor: Teasers, promos and in-games trailers produced during development of Pacific Rift.

MotorStorm TV Ads
I was involved in the making of several TV and cinema spots for both MotorStorm games and for the Sony brand. Original concept/game capture/3d…

MotorStorm: 3D Rift
Initial investigations to take MotorStorm into the sterescopic realm, involving some R&D, problem solving and stereo capture/workflow development.

Skanky Panky Records
Photographer: Promotional shoot for UK based glitch hop record label Skanky Panky Records.

MotorStorm DLC
Creative Lead: Tracks, vehicles and promo work for MotorStorm’s post-launch downloadable content.

MotorStorm Festival Cinematics
Creative/concept: MotorStorm’s festival, showing the side of the game that you don’t see during the races, directed and produced with ArkVFX.

MotorStorm Game Trailers
Director/editor: Promos and game trailers captured, directed and edited during development of PS3 launch title MotorStorm.

MotorStorm: E3 2005 Announcement
3D/Direction: I built the iconic yellow buggy in 3ds Max and was involved the visual direction, tech and feedback cycle for the trailer.

Corvette
3D Artist/editor/director: Movie work on Steel Monkeys’ Corvette, on which I was a 3D Artist and modeled/animated/rendered all in-game video and stings.