Projects
Commercial work: Game development, 3d, trailer direction/editing/writing, vfx, photography

Director/editor: Three trailers released late summer 2011 for FromSoftware’s insanely difficult dungeon creeper Dark Souls.

Director/editor: Trailers released in April and June 2011 for SEGA’s squad based sci-fi shooter.

Art Director/creative concept/team lead.: MotorStorm’s presence in PlayStation Home.

Creative Lead/Senior Artist: MotorStorm: Pacific Rift, AAA follow-up to the best-selling PS3 launch title.

Creative/concept: Pacific Rift’s festival cinematics showing the hedonistic underbelly of the game, produced by Axis Animation.

Director/editor: Teasers, promos and in-games trailers produced during development of Pacific Rift.

I was involved in the making of several TV and cinema spots for both MotorStorm games and for the Sony brand. Original concept/game capture/3d…

Initial investigations to take MotorStorm into the sterescopic realm, involving some R&D, problem solving and stereo capture/workflow development.

Photographer: Promotional shoot for UK based glitch hop record label Skanky Panky Records.

Creative Lead: Tracks, vehicles and promo work for MotorStorm’s post-launch downloadable content.

Creative/concept: MotorStorm’s festival, showing the side of the game that you don’t see during the races, directed and produced with ArkVFX.

Director/editor: Promos and game trailers captured, directed and edited during development of PS3 launch title MotorStorm.

3D/Direction: I built the iconic yellow buggy in 3ds Max and was involved the visual direction, tech and feedback cycle for the trailer.

3D Artist/editor/director: Movie work on Steel Monkeys’ Corvette, on which I was a 3D Artist and modeled/animated/rendered all in-game video and stings.