Dark Souls
Three trailers released late summer 2011 for FromSoftware’s insanely difficult dungeon creeper Dark Souls. Director/editor.

Binary Domain
Trailers released in April and June 2011 for SEGA’s upcoming squad based sci-fi shooter. Director/editor.

MotorStorm: PlayStation Home
MotorStorm’s presence in PlayStation Home. Art director/team lead.

MotorStorm: Pacific Rift
MotorStorm: Pacific Rift, follow-up to the best-selling launch title. Creative Lead/Principal Artist.

MotorStorm: Pacific Rift
Pacific Rift’s festival cinematics, showing the hedonistic underbelly of the game, produced with Axis Animation.

MotorStorm: Pacific Rift - Game Promos Teasers, promos and in-games trailers I captured and edited during development of Pacific Rift.

MotorStorm TV Ads
I was involved in the making of several TV and cinema spots for both MotorStorm games and for the Sony brand.

MotorStorm: 3D Rift
Initial investigations to take MotorStorm into the sterescopic realm – R&D, problem solving and stereo capture/workflow development.

Skanky Panky Records
Promotional photo shoot for the UK based record label.

MotorStorm DLC Tracks, vehicles and promo work for MotorStorm’s downloadable content, on which I was Creative Lead.

MotorStorm Festival Cinematics
MotorStorm’s festival, showing the side of the game that you don’t see during the races, directed and produced with ArkVFX.

MotorStorm Game Trailers
Promos and game trailers captured, directed and edited during development of launch title MotorStorm.

MotorStorm: E3 2005 Announcement I modeled the iconic yellow buggy and was closely involved in the trailer’s visual/tech feedback and ensuring it represented our aims for the finished game.

Corvette
Movie work on Steel Monkeys’ Corvette, on which I was both a 3D Artist and was responsible for all in-game video and stings.