Vitals
- 12 years professional experience as a 3d, video and digital artist
- 10 years within games development, multi-platform experience
- Commercially successful with 5 million sales on PlayStation 3, credited in senior art roles
- Integral creative involvement with the MotorStorm franchise on PS3, 2004-10
- Metacritic scores of 84 and 82 respectively for launch title MotorStorm and sequel, MotorStorm: Pacific Rift
- Game trailer creative writing, direction and editing work consistently scored above 9/10 on Gametrailers
- Fearsome eye for visual quality and detail with the skills and experience to back it up
- Highly versatile digital artist covering 3d modeling, animation, video, motion graphics, lighting/rendering, effects, compositing and photography
- Experienced photographer with film/motion experience across various video formats
Biography
Multi-disciplined freelance games, CG and video artist with ten years experience working in computer graphics, until 2010 in senior art positions at Evolution Studios on the MotorStorm franchise for PlayStation 3 and at Sony’s Studio Liverpool on PlayStation Home and the NGP/PSP Vita platform. Broad experience of 3d animation, video and motion graphics processes, very good balance of creative and technical skills and the ability to confidently apply them with an extremely sharp eye for detail, realism and visual consistency.
15 years experience of 3D Studio Max and Photoshop, other programs include Maya, After Effects, Final Cut Studio, Illustrator, Premiere Pro, Shake, Nuke, PFTrack, Brazil r/s, V-Ray, mental ray, Mudbox, Zbrush and numerous proprietary tools for Sony, Microsoft Nintendo and PC platforms.
Highly proficient photographer with broad experience ranging from games lighting, environment and texture reference to portraits and highly dynamic/atmospheric gig, band and festival shoots.
Get in touch for availability enquiries/CV requests.
Credits
MotorStorm/PlayStation Home (PlayStation 3) – Principal Artist, Art Director
MotorStorm Pacific Rift (PlayStation 3) – Creative Lead/Senior Artist (Metacritic: 82)
MotorStorm DLC (PlayStation 3) – Creative Lead/Art Director
MotorStorm (PlayStation 3) – 3D Artist, Cinematics & Video Lead Artist (Metacritic: 84)
PlayStation Vita/NGP Prototype (Art Director)
Corvette (PlayStation 2/Xbox/PC) – 3D & Cinematics Artist
Rocky (GameCube) – Cinematics Artist
Master Rallye (PC/PlayStation 2) – 3D Artist
Achievements & Awards
MotorStorm (3D Artist, Cinematics & Video Lead)
- Academy of Interactive Arts & Sciences ‘Racing Game of the Year’
- BAFTA Nomination (2007): ‘Technical Achievement’
- BAFTA Nomination (2007): ‘Sports’
- MCV Develop Award: ‘Best New IP’
MotorStorm: Pacific Rift (Creative Lead/Senior Artist)
- BAFTA Nomination (2008): Sports
- Big Chip Award ‘Game of the North’
Apple Certified Pro: Final Cut Pro Level 2
Scottish Arts Council: shortlist for Shear, a 2002 short film of the performance art piece by Still Motion
BA(Hons) Creative Visualisation, University of Teesside, 1999
Foundation Diploma in Art & Design, Birmingham Institute of Art & Design, 1996