Bio

Stuart Trevor

…commonly known by my latin title and semi-inherited nickname triff.

I’m a 3d/game/VFX artist and video editor/director specialising in game dev,VFX and marketing. Since departing full-time development in 2010, my time has remained evenly split between VFX, game trailers/ads and game development, and more recently as Art Director for Wushu Studios.

Until 2010, I spent six years as a lead 3d and video artist at Evolution Studios, first on PS3 launch title MotorStorm and sequel Pacific Rift before heading down the road to Sony’s Studio Liverpool, where I was art lead on projects for PS3 and a very work-in-progress PS Vita. The split between making games and trailers suits my creative/technical split perfectly, the skills involved are a natural compliment and constantly inform each other whilst making sure I never get bored of either.

Knowing games inside-out as a player and as a developer/video artist has led to a very rounded understanding of game dev and trailer requirements, production processes and software and a fearsome eye for quality, detail and visual consistency.

I am constantly evolving my skills, but I have been using 3D Studio Max (and R3/R4 if you remember those), Photoshop, After Effects and Premiere Pro for well over 20 years; other weapons of choice include Redshift, Unity 3D, Maya, V-Ray, Illustrator and Nuke. I am currently taming a fresh beast called Houdini.

Get in touch…

Stats

  • Getting on for 20 years professional experience as a 3d/game artist, video director and editor
  • Commercially successful with 5 million sales on PlayStation 3 in senior art roles
  • Extensive lighting, rendering and compositing experience for both game and VFX
  • Proven track record in end-to-end game trailer creative writing, direction and editing
  • PC, PlayStation, Unreal, Unity 3d, Xbox and GameCube (remember that?!) development experience
  • Integral creative involvement with the MotorStorm franchise on PS3 since inception

Game Credits

  • PlayStation Home: MotorStorm (PS3) – Principal Artist
  • MotorStorm Pacific Rift (PS3) – Creative Lead/Senior Artist
  • MotorStorm/PlayStation Home (PS3) – Principal Artist, Art Director
  • MotorStorm DLC (PS3) – Creative Lead
  • MotorStorm (PS3) – 3D Artist, Cinematics & Video Lead
  • Corvette (PS2/Xbox/PC) – 3D & Cinematics Artist
  • Rocky (GameCube) – 3D/Video Artist
  • Master Rallye (PC/PS2) – 3D Artist

Trailers & Clients

  • PATTERNS: Too Many T’s
  • TTR: World Tour: Playrise Digital
  • Playworld Superheroes: Starship Group
  • The Last Tinker: Mimimi/Unity Games
  • Tesla Breaks the World: Archetype
  • Sonic Lost World: SEGA
  • Symantec: RenderPositive
  • HP: RenderPositive
  • Joe Danger 2: Hello Games
  • Saint’s Row IV: Volition/Deep Silver
  • Defiance: Trion Worlds
  • LittleBig Planet (Vita): SCEE
  • Dark Souls: From Software/Namco Bandai
  • Binary Domain: SEGA
  • MotorStorm Pacific Rift: Evolution Studios/SCEE
  • MotorStorm: Evolution Studios

Awards

MotorStorm (3D Artist, Cinematics & Video Lead)

MotorStorm: Pacific Rift (Creative Lead/Senior Artist)

  • BAFTA Nomination (2008), ‘Sports
  • Big Chip Award ‘Game of the North’

Apple Certified Pro: Final Cut Pro Level 2

Scottish Arts Council: shortlisted for Shear, 2002 short film. Editing, motion graphics, second camera.

BA(Hons) Creative Visualisation 2:1, University of Teesside, 1999
Foundation Diploma in Art & Design, Birmingham Institute of Art & Design, 1996